Friday, December 11, 2009

The problem with Object Tagging in AR apps today...

Interesting article tackling just how "real" augmented reality looks with the problem of object "stickiness."

3-D Maps, Camera Phones Put 'Reality' in Augmented Reality: "Augmented-reality apps that provide digital information overlaid on the real world are about to get a lot more convincing."

3-D Maps, Camera Phones Put 'Reality' in Augmented Reality

Interesting article tackling just how "real" augmented reality looks with the problem of object "stickiness."

3-D Maps, Camera Phones Put 'Reality' in Augmented Reality: "Augmented-reality apps that provide digital information overlaid on the real world are about to get a lot more convincing."

3-D Maps, Camera Phones Put 'Reality' in Augmented Reality

3-D Maps, Camera Phones Put 'Reality' in Augmented Reality: "Augmented-reality apps that provide digital information overlaid on the real world are about to get a lot more convincing."

3-D Maps, Camera Phones Put 'Reality' in Augmented Reality

Interesting article on tackling the "stickiness" of real world tags overlaid via the camera view and how it is difficult today to get these tags to truly stick to the real world objects.

3-D Maps, Camera Phones Put 'Reality' in Augmented Reality: "Augmented-reality apps that provide digital information overlaid on the real world are about to get a lot more convincing."

Wednesday, November 4, 2009

Interesting Video: Building with Overlayed Video and Interactive Skin

I found this very interesting and inspirational to the world of Augmented Reality.

It shows on a very large scale how something in the real world can serve as a vessel of delivering digital content.

As we get closer to pico projectors, and in this case, large scale projectors and sensors, the way we interact in the hybrid world will be even more dreamy.

check out the video:

555 KUBIK | facade projection | from urbanscreen on Vimeo.



Preview of AdTrace Video Mapping Systems from Projection Advertising on Vimeo.




[Source: Chris Heathcote's Anti-Mega ]

Thursday, October 29, 2009

The Nerdery: Augmented Reality Bites...

The Nerdery put on a great webcast on October 13th describing this new world of Augmented Reality. They did a good job on showcasing examples and benefits of AR and AV (Augmented Virtuality).


You can check out their slideshare presentation here and read the full article here.


Some takeaways:

- Marker Based AR vs Markerless Based AR.
- Market for AR in various mediums still emerging
- Novelty of AR still there but they listed several areas that will be able to benefit once it has worn off.
- Especially interesting data around the mobile space and what AR is doing for data overlays in real time location / mapping applications.
- Applications of AR:
-Promotion
-Navigation
-Packaging
-Print
-Visualization
-Physical Computing
-Instruction


[Source: http://nerdery.com/]

Wednesday, October 28, 2009

What is Augmented Reality?


Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery - creating a mixed reality. The augmentation is conventionally in real-time and in semantic context with environmental elements, like for example sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally usable. Artificial information about the environment and the objects in it can be stored and retrieved as an information layer on top of the real world view. The term augmented reality is believed to have been coined in 1990 by Thomas Caudell, an employee of Boeing at the time[1].

Augmented reality research explores the application of computer-generated imagery in live-video streams as a way to expand the real-world. Advanced research includes use of head-mounted displays and virtual retinal displays for visualization purposes, and construction of controlled environments containing any number of sensors and actuators.




[source: Wikipedia.org]